

Related: Great RPGs With Fleshed-Out Origin Storiesĭivinity: Original Sin 2 flags players as heroes or villains every time they complete specific actions. Both can be obtained in the same playthrough and on the same character, so players don’t have to necessarily make a choice between them. However, the Hero and Villain tags must be earned by playing the game, as they reflect the player’s choices. Divinity: Original Sin 2's starting characters and possible companions also have their own specific tags. In character creation, players will receive one based on the race of their character and two with the chosen background (such as soldier or scholar). Having a tag will enable certain choices during dialogue. Those aiming to beat Divinity: Original Sin 2 will find that these tags unlock new ways to complete challenges.ĭivinity 2’s dialogue works via tags.


Those who aim to help others selflessly might find themselves suddenly getting the Hero tag, while those acting unscrupulously might find themselves becoming villains. Divinity: Original Sin 2 gives players multiple paths to choose from, some noble and heroic and others less so. Talk to her, and you can have her remove all Source collars in the party.īe sure to check back with Twinfinite for more information on Divinity: Original Sin 2.Players can become heroes or villains in Divinity: Original Sin 2, depending on the choices they make in the game. She’s seated on a bench next to the Seekers camp waypoint. After doing so, go back to the Seekers camp and talk to the NPC Leya. As part of the story, you’ll have to rescue Gareth from Braccus’s Armory. Later on, after you escape Fort Joy, you’ll arrive at the Seekers camp. However, you can only remove the collar on your player character. Complete the trial, and you’ll be able to talk to the tinker (located back in Fort Joy, not the underground area) to remove the Source collar. This will take you down to an underground passage where you can attempt a combat trial. When you first arrive at Fort Joy, examine the hatch on the ground near Griff. However, there is a way to remove them, though you’ll need to be a little eagle-eyed. This prevents you from using any Source powers or magic, essentially putting you at a slight disadvantage when you’re in combat. When you first start out in Divinity: Original Sin 2, your character, along with all potential party members, will have a Source collar strapped to your neck. Removing All Source Collars in Divinity: Original Sin 2
